![]() ![]() While that central amusement factor is still there, and I deeply appreciate the extensive unit rework, much of the strategic overlay that made the original compelling has gone out the window in favor of a more standard approach. Developer Gas Powered Games has since shied away from some of its unique aspects while attempting to retain the game’s core concept of building huge robot armies and watching them blow each other up. ![]() It made some missteps along the way, but fixed many of them – most notably the unfortunate interface – in the Forged Alliance expansion. The first game threw out the real-time strategy rulebook and forged in a bold new direction with a smooth income/expenditure economic model and maps so huge you could literally nuke an entire base and only put a dent in your opponent’s overall war effort. Supreme Commander 2 suffers from an identity crisis. ![]()
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